This game requires the player to build an army from certain buildings on a grid and advance them towards the opposing player or AI to either capture a critical building, destroy all of their units/capacity for war or reach a critical objective while preserving their own main base.
Advance Wars 2, for all purposes intended, is a turn based strategy game developed by Intelligent Systems as a sequel to Advance Wars. These two ways of playing a character in a war environment are entirely different as one deals with strategically analyzing a situation in a matter of the big picture, and the other is hands on work in trying to make said picture be drawn. It is intriguing how games tend to focus on one of two aspects of command: either the gamer plays as a grunt soldier initially then grows into a commando, or the player plays a high ranking official who steadily takes on more dangerous and/or complicated missions. Without getting into the actual political aspects, the average soldier has to do a lot of the grunt work while the officers handles the logistical and strategic aspects. During a time of conflict, it is expected for the masses to serve their nations by both the high brass and the people of the nation.
Some COs from Advance Wars Dual Strike and Days of Ruin make an appearance as well!
All the challenges present are hand-crafted by Xenesis and many, many members of the Advance Wars community with over a year’s worth of refinement. Complete with new COs from the AW series, plenty of challenging maps and a bundle of hand-coded new features, this is a definitive hack to play for Advance Wars fans (or people who like turn based strategy games!). Instead, it has turned into something that’s taken over a year to put together, complete with a large amount of refinements and gameplay additions. This was a wildly out of control result of what was supposed to be a one-month hack to develop a new War Room challenge for Advance Wars 2.